starsector save transfer. 2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the Starsector. starsector save transfer

 
2 (2021/03/27) This mod has been a life saver for me and always been #1 installed mod whenever I reinstall/update the Starsectorstarsector save transfer  Just press the up arrow and it sends everything into storage/sells it

Starsector is a game for lovers of the Sci-Fi genre. Whether it may be mods or manual file editing. "The Usurpers" is a campaign mission in Starsector. Admiral; Posts: 2788; Re: [0. Enabled by the Navigation skill, and can be learned from the Galatia Academy mission "Extract 'Researcher'". Raid every location to disrupt them. "/vst/ - Video Games/Strategy" is 4chan's imageboard dedicated to the discussion of strategy video games. ’ She swiped her pad, and Torico’s chimed with a significant credit transfer. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Send Realistic Combat damage through the modification system before applying it. This mod to some extent makes up for the position of the previous old mod, SaveTransfer. 9 update the safe transfer mod is defunct. sadisticrarve • 2 yr. For example: Code. a small guide to adding cash in savegames. starsector only uses around 2000Mb of ram despite allowing it to use much in the vmprams file . Behold, I have returned to infest your nightmares once again. Variants Lib v0. Improved MIDAS Armor hullmod. Every calculation I ran confirmed it. • 7 days ago. 0. You can also press the caps lock key to toggle fast mode at your leisure. If the linked ship is destroyed or leaves the. I like to build "wide," to use Civ city building strategy speak (larger number of smaller colonies), and grow "tall" (smaller number of large colonies) only on the good planets. In vanilla, no. You cannot capture planets owned by other factions, at least not directly. It’s a massively expensive project in every way. The cryosleepers ("Calypso" and. Neural Interface. xml file for the saved game you want to extract variants from. 2. The simplest way to transfer ownership of a Google Site is to transition responsibility via the Share menu. If you want to do it manually: get a bunch of marines, heavy equipment, and supplies. . 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. 3 Level of 1 industry skill reduces the negative impact of D-mods. When learning, you should absolutely use quick saves, and even play on easy if you'd like. app file. While the commands themselves aren't case sensitive, arguments are. Graduate from your community college with at. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Go to: Starsectorstarsector-coredataconfigsettings. 11, 1. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. And magic happens. json file to improve your game experience. It works as you'd expect. Weapons, ships - depending on how they are implemented, yes. Look in a ring around the core worlds. You take the role of a space captain seeking fortune and glory however you choose. 14,1. I generally run with 4 in my fleet (and put surveying equipment on them), and I end up with full supplies and fuel on. This mod adds a developer's console to Starsector that can be summoned with control+backspace. briefly taking off, deploying more stuff, and landing, will not work – you’d have to wait out the full duration of the transfer. Maybe they made it unrecoverable since then, but i find it more likely this is some sort of bug. "maxShipsInFleet":30, Increase the number. 9) before restarting the game with it off to continue. Faster Command point regeneration is the cherry on top for this skill as long as you don't transfer mid fight to an officerless ship. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. Updated to be compatible with Starsector 0. Because if it's just the save breaking, starsector keeps a backup of each save. 3. However, selling on black markets can lose you reputation and lose stuff from inspections. Needs a few more letters for a long one. 3) Save the edited file. 96a 1. Open the planets tab. Go into the ships data file, example radiant. Salvage rigs are still good for exploration though. This will create a text file. 6. Running starsector. A second Click will buy/sell the stack regardless of cargo capacity. There's no sense if 'feeling bad' for something that hurts literally no one. You can skill into technology and or industry tree to reduce the costs by 25% on fuel and maintenace too. in descriptions. Step 3. In skills menu, buddy. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)Scansector A Starsector system visualiser. You take the role of a space captain seeking fortune and glory however you choose. though I find less uses for this. Only two cryosleepers can be found per sector. Now you can start making bigger money. You can, however, raid them until they decivilize, then colonize afterwards. I’ve now bought the complete edition of the game as I thought I’d be able to load the save data from my standard disc. Download. I've been developing this application for the past. i guess every planet as ID for description too, so you will have to find it by ID. ago. 141, 1. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Profit. csv. Question about transferring items quickly. Version 1. Version 1. Defeat the station. You already have some transition animations taking up time and this time could be used to make the save without adding much extra time to the player. 1a is now out! This is a . 1. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. json with the updated format; Added a game-breaking, modded Adversary system to. Linux: Navigate to the folder that you extracted from the Starsector zip file. r/starsector. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. 3 (Salvage obsolete save files!) « Reply #15 on: January 23, 2015, 04:30:19 PM. 9a Download 1. The start of an abomination, dubbed the "moderately cursed ship pack". Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. View mod. Every calculation I ran confirmed it. You can also press the caps lock key to toggle fast mode at your leisure. Sweep the system with sensor pings to make sure all the stations were discovered and properly eradicated. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Re: Failed calling method when loading save game. 4 VARIANT 1) Complete the exterminatus. Install the game (and identical mods) on both computers. hullmods. 4. I still open the console often to check the memory usage and if it gets around 60-80% I know it's well past time to save the game so it goes back down to 10-30%, but especially since increasing the stack size with the 4th option there, I don't have crashing anymore. An in-progress blog post is available at dev blog post. Starsectorsaves will have your save, in the save folder there should be a couple . If you want to enable autosaving, edit lw_autosave_settings. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 65. Jump into a system through a nascent gravity well, or directly into hyperspace. I get questions all the time across multip. 3. Latest changes: Refit screen integration (fix for JRE8), Merge-Tag to manually control multiple weapon groups at once (Hotkey [K]), GUI for custom tag customization and automatic tags (reachable via campaign GUI) Quick instructions: Unzip the archive in your Starsector/mods folder. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. 4. 5. « on: December 01, 2019, 09:35:43 PM » some mods i have installed have gotten updates (that break the save so i didn't update yet) but i want to. and there's no log in feature like in final fantasy etc. Mods are listed in alphabetical order within their. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. After that, docking. Logged. Controls are fully customizable. 你甚至可以在RimWorld里玩远行星号!. It only transfers items between the fleet and the market or storage. It requires manual setup to get autosaves working. Not entirely sure is it this or another mod causing it but considering it only happens after a transfer. I've changed the vmparams to the xms4096m xmx4096m for 4gb of ram (I have 16gb total) and now starsector. 95 and doesn’t have Nexerelin, it will not work. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. He means how if you enter a colony that was conquered, say Tri Tach took it. Necessary: Nexerelin, Nexerelin Queued, Commissioned Crews, Starship Legends, Combat Chatter, UnknownSkies, Industrial. Control-capslock toggles the game to run in as-fast-as-possible mode. if you screw up any of the scripting in the campaign file and break your game save i am NOT responsible. I set mine to 5, it's made Starsector more fast pace and no longer a waiting game, also skill like "Field Repair" that repair D mods at random every 2 months can be felt more OP so be warned. Nexerelin adds the ability to invade and conquer planets, if you're willing to use mods. I just need to know where these so called Backups are so I can hopefully play my game again. As an experienced player with probably close to 1000 hours, I only play on Ironman. So. How to use (Windows): run the . You can go to a station to un-mothball them and repair them more safely later. Go to your install directory, saves, then the directory that matches your save name and rename campaign. Weapons, ships - depending on how they are implemented, yes. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. Download (0. It is highly recommended to use the third party GUI Ship Editor tool. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. Ultimate Starsector Guide on how to create your character, make money, form a powerful fleet, colonize and make your own faction and everything in between. Console commands mod: "addstablepoint". r/starsector. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Main Features. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. Join a faction to gain useful support and represent them in war and peace, or start your own. When fully released, it will contain a significant number of handmade quests. 4 « Reply #30 on: February 22, 2015, 01:49:34 PM » Turns out I installed Console and then forgot to enable it somehow, disregarded my question :vAlex, David, and co. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Examples of said programs are Trylobot's Ship Editor or. fs. So i got a new laptop with the microsoft system and i don’t know how to transfer the games data (my progress) from my mac to the new mircrosoft…1) Locate your Starsector installation folder, see if it has a "vmparams" file (with no extension) in it. If there's something good, that's where you'll find it. these blueprints will be added as "learned". When a player reaches the max level, he/she can record a saving point. 1a] Save Transfer 1. Pick a commission with the faction that lays claim on those planets. 95a-RC10", Or whatever version is relevant I suppose. 6 Changes - Updated to 0. 3. 95a. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. Make sure you have said ship in fleet and save game and quit. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. The limit on how many you can add is two IIRC. 3. starfarer. Put it in the mods folder and make sure it's tagged in Starsector's launcher. TallGiraffe117 • 2 yr. The goal is to give you lots of meaningful choices in a malleable world. 14,1. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Safe to add mid-save too. Raid every location to disrupt them. Yannick Ram will task the player with nothing less than saving Sindrian Diktat, and the player shortly becomes entangled in an intrigue plot surrounding it. Others will be very happy to buy them from you. 14. Maybe someone else might know how to change the save game location so you can do this automatically. There probably is, I just don't know of one. Causalities taken when raiding are based on a proportion of all the marines you are carrying regardless if they participate or not. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. It is formatted in Starsector's somewhat loose JSON schema. That way I can just click autofit later for when I get a weapon or fighter. It's a utility mod and can be added or removed. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Ye, but you can just edit the mod_info. GraphicsLib. Mission-specific items are indicated by an asterisk. Dynamic Ship Generation. settings. Tentative support for Industrial. json. I'm uploading this because I made the mod for myself, and figured I'd save people the trouble of having to do the same. saves= line to point at the folder you want. 96a-RC10, May 20, 2023 Ships: Pegasus: Back. 16, 1. The estimated maximum amount of Crew and Heavy Machinery required is 900 and 200 respectively, for a size 5 planet with a hazard rating of 350%. Blueprints can be found by salvaging some derelict stations (in particular research stations), various caches, once-off salvaging from ruins, tech. 95 STARSECTOR and V1. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. Crashes at least once an hour, usually once every half hour along with occasional fps spikes. JSONUtils. Read the post, that's what it's implying. Now all I have to do is figure out why I can't get them to spawn in. The Apogee, on the other hand, could work; decent cargo, fuel, and combat capabilities, if I had to pick only one ship for like a challenge or whatever, that'd be it. api. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. Planet Search. If the Luddic path starts shaking you. Manage production with comprehensive ability toggle. Game updates are not save compatible. Transfer the save files via USB, or even better, a shared cloud storage location. Yes, the Save Transfer mod is able to help with that, unfortunately it hasn't been updated for 0. Nexerelin adds the ability to invade and conquer planets, if you're willing to use mods. Removed soft fleet size limit. On the. 1 comment. You need an alpha core. 4) In Notepad, SAVE AS with the file name vmparams. Vanilla version 0. 3. Open that sucker in a text editor like Notepad. First, the player needs to trigger a bar officer raid event that can happen on any Diktat market at least 65 days after the game starts. An action can: Change the reputation by a flat amount. This is my final guide in my How to Starsector playlist. Step 4: get 2 sp actions that mean nothing, so they take literally all ur money u have on urself. 95 is finding a few of the new toys and figuring out how to build a single ship around them. (Loading an earlier game mid play creates a mem leak) I've been considering deleting the hundreds of others I'll never use again and this has definitely pushed me to do so. Bitbucket. . VDOMDHTMLtml> Transferring FUNDS to Save My Friend in Cosmoteer Multiplayer #19 - YouTube I'm transferring a large amount of funds to save my friend in. There is a cheesy solution for heavily defended worlds too. I cores you have into salvaged Remnant ships you own. Late to the party but here are some QoL and visual mods. campaign. starfarer. The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Both credits and pirate ships are easy to obtain in this game. Join. Just wanted to say thank you for uploading this! StarsectormodsAdjusted Sector v0. The equation for Supply consumption is 10 +. Essentially, iirc, each colony can only accept from one source. Request a Fleet -> pay someone to invade for you. 2 comments. 1a] Save Transfer 1. fs. You can set forced autosaves to happen. 3. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. Alex changed all the <string>blah</string> entries in the save format to <st>blah</st>. paths. AutomatedRepairUnit. Copy the files over. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". Logged. Best way to make money is to sell, by order of most profit : Drugs, Heavy Armaments, Heavy Machinery, Supply. So right click on a steam save, click rename option. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Ivan Toney is targeting a move to a bigger club Credit: PA/John Walton. Contains spoilers for the main story plot. 13030 [Thread-3] INFO com. Change logs are released and updated incrementally. Save Transfer I just realized I was using a older version of the 0. Since it is christmastime, i figured i should finally unveil the small project i have been developing for about two years: the Vass. Choose your faction (or establish your own) and dominate the Sector!. Miles341 • 8 mo. Please use "Save Copy" before using this mod; in other words, back your save up. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Survey everything. Build a spaceport then build patrol hq and ground defences and boom the patrols and merchant convoys will destroy the ordos like butter. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. . If you have 2 colonies, one producing 5 ore and the other producing 4 ore, your colony demanding 6 ore will still import from outside the faction. With an alias, spawnstableloc will work as shorthand for the full command. I would love to see a steam release. CommonDataJSONObject: - Provides a wrapper around a standard JSONObject - save() method saves JSON to common data folder (saves/common), which will persist between saves (and presumably. EDIT: Added #KeyHistory 0 into the script to turn off the keylogger feature. 6144 <<< This is what I use in my modded save games. Open IntelliJ IDEA. ago. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Updated to be compatible with Starsector 0. ) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. one that allows custom searches through editing a CSV file. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. This patch is save-game compatible with 1. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in mods. so i guess i'll have to make yet. Individual modules are. Transverse Jump enables both jumping into systems from hyperspace. 7. variant files stored in the saved game folder; you can then move those wherever. Not because of compability (the game will show a warning when you try to load an already saved. Name. By Sam Dean 24 November 2023 • 7:00am. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Credit Ship sprite artworks: FFractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake and EAW Rise of the Mandalorian team. Once in the game, you can summon the console with control+backspace and enter your commands. Long Summary. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. I am no longer the MC of my starsector save file. 1). how can i do that? i read about save transfer but that isn't updated for 0. If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to:-Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . Subscribe to the channel here: are the United Aurora Federation? In this video, we cover one of the most ambitious. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are. Remove the . Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. I be willing to pay $60 usd. The start of an abomination, dubbed the "moderately cursed ship pack". You could use. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. You take the role of a space captain seeking fortune and glory however you choose. ago. Step 2. bat in the starsector-core folder works. Before he became High Hegemon, he had rallied the defenders of his home world of Chicomoztoc against the Tri-Tachyon invasion in Cycle 194. Factions will wage war against each other and try to conquer their enemies. Features. They can be scuttled for the same resources as a more expensive frigate. 96a - Removed MagicLib version requirement. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Put it in the old computer. It tends to happen if you have a lot of save files, so try deleting the older files. Guide att Reddit Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. you can edit your save file and add blueprints. 95/data/config/". Instructions This is installed just like any regular mod. Generally no. -Survey data adds up. Find out what other players think about the dynamic faction wars and how they affect the gameplay. The transfer is instant if the combined deployment points of the linked ships are 50 or less. e. Step 5: go fuck urself because ur now out of fuel and broke with no save in any reasonable timeframe. . 9. For Windows and Linux, this means selecting the Starsector folder (not the mods folder) On macOS, this means selecting the Starsector. Someone said it's the same format as PlayStation so you could theoretically copy the save to a USB and transfer to the pc that way but I can't verify if that's true. 7. I haven't done it myself yet, but those files are included in a .